Dean is a character creation for the Game Refuge 3D.
I´ve done the character creation from the concept to animations.
That means I´ve drawn the concept, sculpted the high-poly mesh in ZBrush,
made the retopology in 3ds Max, texturized the unwrap in Photoshop and
rigged and animated the final character in maya.
Besides I´ve rendered the animations as 2D sprite animations for Refuge 2D.