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Game Character "Dean"

Character design for the bachelor project "Refuge".
Concept painting in Photoshop.
Highpoly modeling in ZBrush.
Retopology in 3ds Max.
Texturing in Photoshop.
Character rigging and animation in Maya.
Engine integration in Unreal Engine 4.

Character Concept

Character Concept

Game Character

Game Character in Maya with Rig and Animations