Website powered by
Marina Hahn
Marina Hahn
3D Artist
Cologne, Germany

Summary

I’m fascinated by the worlds, stories and characters you can create as a game developer. My passion is the creation and realization of new character and game worlds. To see how a new idea is slowly being implemented and in the end a new world emerges is the goal of my work.

Skills

2D Animation3D AnimationCharacter ModelingLow-poly ModelingRiggingGame DesignCharacter DesignCharacter AnimationHigh-poly ModelingProject Management

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
InDesign
InDesign

Productions

  • Screenshot 2015 08 02 19 36 54
    • Mobile Game
      Refuge 2D
    • Year
      2015
    • Role
      Project Leader, Lead Artist, Character Designer, Character Rigging/ Animation, Level Designer
    • Company
      Student Project at SAE Institute Cologne
  • Screenshot 5
    • Video Game
      Refuge 3D
    • Year
      2015
    • Role
      Project Leader, Lead Artist, Character Designer, Character Rigging/ Animation
    • Company
      Student Project at SAE Institute Cologne

Experience

  • Junior 3D Artist at HHVISION
    Cologne, Germany
    April 2018 - Present

    Mo-cap clean-up

    Model scan clean-up

    Cloth creation and simulation

  • 3D Artist at Flying Sheep Studios
    Cologne, Germany
    March 2017 - January 2018

    3 month internship as 3D Artist (3D Generalist)

    8 month employee as 3D Artist (Character Creation/ Generalist)

  • Lecturer - Rigging & Animation at SAE Institute Cologne
    Cologne, Germany
    April 2015 - February 2017

    Lecturer for the subject of studies:

    - Rigging (Basic, Character)

    - 3D Basic Animation

    - Character Animation

  • Supervisor Game Art & Animation at SAE Institute
    Cologne, Germany
    January 2015 - February 2017

    Student Support within the range:

    - Modelling (HP/ LP)

    - Rigging

    - Animation